MuMuPlayer Keyboard and Mouse Key Editing Tutorial
1. How to add new key bindings
There are two ways to add buttons:
First, double left-clicking the mouse can quickly add a "Click button" at the position where you want to add a key binding.
Second, right-clicking the mouse in the center of the game's UI will open the button selection panel, where you can choose the button you want to add:

2. Key configuration instructions
Single click:

Add a "Single click button" on the game's UI where you need to simulate a click operation.
After adding the key binding, you can press a keyboard or mouse button to set the key value. The single click button supports many different key values, and you can choose the buttons that suit your own preferences.
Repeated click button:

The function of the repeated click button is to support a specified number of consecutive clicks at the same position.

Button editing: The left side of the key allows you to set the number of consecutive hits or frequency. Click the gear icon on the right to expand the settings interface, where you can adjust the number of consecutive clicks and operation methods in the settings.
[Long-press combo] (default): Long press the button to keep clicking, and the number of clicks per second is the set combo count.

[Click after button]: Click the button to immediately trigger the combo at a speed of 20 times per second, and it will stop after reaching the set combo count.

Slide keys:

The function of the slide key is to simulate the effect of long pressing and dragging.
After adding the slide key:
First, simulate a long press and drag operation in the game, long-press the mouse and drag on the screen to generate a trajectory:

Second, set the key value for the key.

Supported settings:

Swipe linear: When enabled, drag the key from the starting point to the end point in a straight line, ignoring the curved path in between, making the speed faster;
Initial Delay Time: Supports setting the time to stay at the start position, which is suitable for some operation scenarios that require long-pressing and then dragging.
Direction keys:

Drag and place it on the game operation wheel to control the walking direction.
After adding the key, drag the dotted frame to adjust the size of the button. Make sure that the size of the blue frame of the direction button matches the size of the game wheel.

Supported operating methods:
Slide control: Simulates sliding from the center of the wheel to trigger the direction.

Click control: Some games only require clicking to trigger the turn, and click control can be used.

When "Swipe Control" is selected:
[Quicker response in direction] Switch: When enabled, the click direction will override the opposite direction. For example, press and hold A, then press and hold D (without releasing A), and the direction is right.
Right click to walk:
Add it to the game's direction wheel. Use the mouse to press and hold to control the direction of movement, and click the screen to automatically move to the designated position. This is often used in MOBA games.

Aim button:
It is commonly used in FPS games. Adding it to the game allows you to drag the viewing angle position, and, together with the fire button, enables the use of the mouse to move the viewing angle, aim, and shoot.
After adding, please drag the rectangular box to adjust the effective range of the viewing angle rotation. This needs to correspond to the effective range that can trigger the operation of viewing angle rotation in the game.

Fine-tuning is supported in settings:

Sensitivity: Adjustable from 1~200%, according to personal operating habits
Reset: When the viewing angle is moving, continuous mouse movement may reach the edge of the screen. At this time, it is automatically reset by default to achieve the effect of continuously dragging the viewing angle.
Attack/fire button:
Commonly used in FPS games, add a button to the position of the attack/fire button, and use the left mouse button to click. It needs to be used together with the aim button.

*Note: This button only supports the left mouse button, the button cannot be modified, and it will not take effect when the button is added alone.
Camera movement:
Added to the position where the game can manipulate the movement of the camera, and use the keyboard or mouse to control the movement of the camera. Click to move a short distance, long press the button to drag the angle of view continuously.

After the button is added, the arrow keys next to the small keyboard are used to operate by default, and you can click the button to reset other buttons.
The left side is the sensitivity adjustment, which supports 1~200%, and can be adjusted according to your own habits.
Skill Casting:

Commonly used when using the characters' skills, click and cooperate with the mouse to release skills.
After the skill casting is added, there is generally no need to modify the configuration. By default, after the skill casting is triggered, the mouse position will be recognized and the spell will be cast according to the mouse position.
In the settings, it can be set for different skill characteristics:

Identify direction: After it is turned off, the mouse position will not be detected when the skill is cast, which is equivalent to clicking;
Casting timing:
"Cast" - press and hold the button, release the button to cast;
"Cast immediately" - press the button to cast immediately upon release;
"Manual cast"--Click once to simulate holding down the casting button, and then click the button or the left mouse button to cast a spell.
Casting radius: Fine-tune according to the casting range of different skills. If the mouse pointer position of the casting skill is not accurate, you can try to adjust it.
Casting circle radius: Fine-tune the radius of the actual casting roulette in the game. If the skill cannot be released to the farthest point, you can try to make adjustments.
Cancel casting: When enabled, a "cancel casting" key will be generated, drag the key to the cancel casting position. While casting a spell, hold down the cancel cast button to cancel the cast.
Stop moving after casting: Set to stop all movement operations after casting, to avoid misoperation due to direction. Disabled by default.
Move in the direction of casting: When the right button is not configured to walk, this option can be turned on to assist movement.
3. Frequently asked questions
(1) What should I do if there is a red stroke on the key when editing?
There is a conflict in your key bindings. You need to check if the configured keys are duplicated. For example, "W" is set as both a WASD direction key and a skill casting key. You can save normally after deleting one of them.
(2) What should I do if the [Save] button cannot be clicked?
There is a key conflict or some keys in the key scheme have not been configured. Please check if there is a conflict or if any key is not configured. If you want to delete the scheme, please do so in [Scheme Management].
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