Destiny: Rising Bulwark Ops Guide and Tower Builds 2026
Are you eyeing for that elusive mythic engrams and pinnacle energy in Destiny: Rising Bulwark Ops? Then we got you. This comprehensive Destiny: Rising Bulwark Ops guide breaks down everything from beginner clears to wave 85+ pushes, optimized tower builds, placement strategies, and more. Whether solo queuing or teaming up, master this tower defense endless mode to dominate Warmind bunkers and secure top rewards.
If you’re looking to get more information about Destiny: Rising, feel free to check out the related guides below:
- Destiny: Rising Yoshimoto Guide - Stats, Skills & How to Get
- Destiny: Rising Best Helhest Build Guide - Skill & Team Combo
These guides can help you boost your progress and enhance your overall gameplay experience.
By the way, if you’re already eager to play Destiny: Rising, we highly recommend playing Destiny: Rising on PC and Mac with MuMuPlayer for a smoother gameplay experience. MuMuPlayer is the top Android emulator that offers optimal gaming performance with smooth keyboard and mouse controls, high FPS, and multi-instance support.
You could also directly download Destiny: Rising PC on MuMuPlayer if you don’t want to miss out on the latest game updates.
What is Bulwark Ops in Destiny: Rising?
Bulwark Ops is a challenging tower defense activity added during the Season of Providence. The mode takes place inside Warmind bunkers on Veridia, where the goal is to protect valuable Golden Age technology from endless enemy waves.
The experience begins with 9 solo stages. Completing these stages unlocks Endless Mode, which can be played alone or with a 3 player fireteam. As each wave progresses, enemies become more dangerous and gain special modifiers. Expect shielded knights that absorb damage, harpies that warp across the field, and flying enemies that turn invisible. Every wave pushes builds to their limits and forces smart counterplay.
Early waves in the Destiny: Rising Bulwark Ops are manageable, but difficulty ramps up fast. Modifiers stack over time, creating situations where poor positioning or weak counters quickly lead to leaks. After wave 86, enemy scaling becomes much more aggressive, making efficient clears and strong burst damage essential. Success in this Ops depends on understanding enemy behavior, reacting to modifiers, and adapting tower placement as the run progresses.
Polymer and Tower Upgrades
Polymer acts as the main currency during a run in the Destiny: Rising Bulwark Ops. It is earned by defeating enemies, with Bounty perks increasing the amount gained per kill. Polymer is used to deploy towers and upgrade them up to level 3. Each upgrade level improves tower damage, range, and special effects. Focusing on frontline damage towers early helps control enemy flow and reduces pressure later. Support towers become more valuable once enemy density increases and modifiers stack.
Guardian abilities also play a major role in the Bulwark Ops. Heavy attacks, supers, and high impact weapons are best saved for dense waves or emergency clears, especially in late game scenarios where mistakes are heavily punished.
Core Mechanics: Towers, Modifiers, and Counters
The Destiny: Rising Bulwark Ops revolves around three key systems that define every run.
- Towers: Towers are divided into two main roles. DPS towers deal direct damage or trigger explosions to clear waves quickly. Support towers provide auras, debuffs, or additional resources that enhance overall efficiency.
- Modifiers: Weekly and wave based modifiers change how enemies behave. Some reduce damage taken, others add mobility or stealth. Ignoring these modifiers leads to rapid leaks and failed runs.
- Counters: Perks and tower choices are designed to counter specific modifiers. Choosing the right tools is not optional. Proper counters stabilize runs, while poor planning causes small mistakes to snowball into unavoidable losses.
And this is how each modifier works and their top counters:
|
Modifier |
Description |
Top Counters |
|
Shielded |
Enemies tank hits until stripped |
Stone Hoof, Foxtrot, Long Nail |
|
Warping |
Teleporting dodges |
Stone Hoof, Muskrat, Alloyed Vertebrae |
|
Flying |
Aerial evasion |
Vengeance, Salsa, Magnetized Clay |
|
Invisibility |
Hidden until revealed |
Stone Hoof, Acute Field, Otter |
|
Dark Fog |
Reduced visibility/damage |
Stone Hoof, Can-Can |
|
Accelerated/Breaker |
Speedy rushers |
Swift Furminator, Knell, Gungnir |
Pro Tip: Aura based towers provide powerful bonuses such as increased damage or extended range, and these effects stack multiplicatively rather than additively. Placing them close together in a central location allows the buffs to cover more of the map at once. A well positioned cluster of aura towers boosts overall damage output and tower reach, making wave clears smoother and reducing pressure during high intensity stages.
Top Destiny: Rising Tower Builds for 2026 Meta
You can focus on versatile picks that shine in rotations. Stone Hoof remains S-tier for universal coverage. And these are what we recommend you as the towers:
|
Tower |
Element |
Role |
Key Perks |
Best For Waves |
|
Stone Hoof (STH) |
Mixed |
Support/DPS |
Anti-shield/warp/fog/invis auras, +15% dmg/RoF/range |
All (must-have) |
|
Anesthesia (ANE) |
Solar |
DPS |
Ramping dmg (200%), faster on scorched, dual beams |
Mid-late scaling |
|
Slag Launcher (SLA) |
Solar |
Support |
+15% solar aura, slag DoT/explosions |
Scorch synergies |
|
Otter (OTT) |
Mixed |
Support |
+range aura, anti-invis |
Coverage extension |
|
Muqam M25 (MUQ) |
Solar |
Support/DPS |
Scorch/polymer drops |
Early economy |
|
Salsa M26 (SAL) |
Solar |
DPS |
Missiles, +dmg to slow/scorched |
Flying/breacher |
|
Muskrat (MUS) |
Arc |
DPS |
Paralysis field, anti-warp |
Warping heavies |
|
Sentry K01 (SEN) |
Arc |
DPS |
Jolt chain |
Crowd control |
|
Flocculator (FLO) |
Void |
DPS |
Volatile explosions |
Volatile chains |
|
Gungnir (GUN) |
Arc/Solar |
DPS |
Marks for debuffs, AOE bombs |
Unstoppables |
Best Destiny: Rising Tower Builds for 2026 (Solo & 3-Player)
Choosing the right tower setup makes a huge difference, whether the goal is farming rewards or pushing deep into Endless Mode. Below are clear and reliable builds for solo play and 3 player co op, written to stay flexible across different account levels.
Beginner Build: Wave 15 Clear (Rewards Focus)
Every 3 waves guarantee a chest, which means clearing wave 15 secures 5 chests. Early success comes from using low cost polymer generators and stable damage towers.
|
Slot |
Tower |
Placement |
Upgrade Priority |
|
1-2 |
Muqam M25 |
Frontline chokes |
L1 for economy |
|
3-4 |
Anesthesia |
Corners (max exposure) |
L3 ASAP |
|
5 |
Stone Hoof |
Center |
L2 for auras |
|
6 |
Slag Launcher |
Back corner |
L2 buff |
Result: This setup allows relaxed clears up to wave 15 with minimal input. Manual play is only needed during boss waves to trigger burst damage and secure fast clears.
Advanced Solo Meta: Wave 30-85+
This build focuses on scaling efficiency and adaptability. Weekly modifiers matter here, so buff choices should be adjusted accordingly. Anesthesia and Stone Hoof form the backbone of this setup. Maximizing their synergy creates stable damage ramps that handle dense enemy waves.
|
Slot |
Tower |
Placement |
Notes |
|
1-3 |
Anesthesia |
Front/side corners |
Dual beams, scorched ramp |
|
4-5 |
Stone Hoof |
Middle/sides |
Full debuff coverage |
|
6 |
Otter/Slag |
Back |
Range or solar amp |
Co-op Variant: The co op version mirrors the solo setup. Each player focuses on fully upgrading 2 Anesthesia towers, while Stone Hoof towers are shared to maintain full debuff and aura coverage across the map. Coordination matters more than raw damage. Balanced placement prevents overlap waste and keeps polymer usage efficient.
Official-Inspired Synergy Builds
These builds focus on amplifying a single damage type for maximum effect.
- Solar-Scorch: Muqam M25 combined with Salsa M26, Understatement, and Anesthesia creates strong Scorch amplification that melts high health targets.
- Arc-Jolt: Sentry paired with Thunderbird, Swift Furminator, and Muskrat excels at chain damage and crowd control through Jolt effects.
- Void-Volatile: Flocculator, Authoritarian, Double Clap Dance, Alloyed Vertebrae, and Howling Colossus work together to trigger frequent Volatile explosions and sustained area damage.
Placement & Upgrade Strategies
- Early Waves (1-5): During the opening waves, focus on polymer generation. Towers like Muqam or Coyote should be placed at frontline paths where enemies are guaranteed to pass. Manual clears are important here, since Guardian abilities help stabilize weak early damage and speed up polymer gain.
- Mid (6-20): Once polymer income is steady, shift attention to control and debuffs. Placing 2 Stone Hoof towers near portals or main entry points helps weaken enemies before they reach choke zones. Aura effects perform best when clustered centrally, allowing buffs and debuffs to overlap across multiple lanes.
- Late (21+): At this stage, damage output becomes the priority. Maximize DPS towers at key chokepoints where enemies bunch up. Any low impact towers should be dismantled to reclaim polymer and reinvest into stronger options. Always keep an eye on portal icons to anticipate where enemies will spawn next.
- Order: Economy > Debuff > Buff > DPS. Monitor portal icons for spawns.
Certain maps require tight positioning, especially when overlapping aura effects. Playing on a PC emulator such as MuMuPlayer gives access to mouse control instead of touch inputs. This allows more precise placement, making it easier to stack auras correctly without frustrating misplacements.
Recommended Character Picks
Character selection directly supports tower performance and boss control:
- Kabr/Jaren/Umeko: Debuff focus for tower synergy.
- Striker/Helhest: Ability burst for bosses.
Adapting to Weekly Modifiers
Modifiers rotate daily and can drastically change how enemies behave. Checking the rotation before starting a run helps identify the most important counters.
Prioritize 1 or 2 hard counters based on the modifier set, such as choosing Muskrat instead of Otter when dealing with warp enemies. Testing builds in stage 9 gives quick feedback without committing excessive time. After claiming rewards, ending runs around wave 20 to 30 is an efficient way to conserve energy.
Rewards Breakdown
|
Milestone |
Chests |
Key Loot |
|
Wave 15 |
5 |
Materials, engrams |
|
Wave 30 |
+3 |
Mythics (Threat Level shotgun, etc.) |
|
85+ |
Prestige |
Pinnacle energy, cosmetics |
Using MuMuPlayer for Destiny: Rising Bulwark Ops
While Destiny: Rising thrives on mobile, emulating on PC with MuMuPlayer transforms this Destiny: Rising Bulwark Ops into a strategic powerhouse. Download it free, sync your account, and enjoy seamless cross-platform play with high FPS (up to 240), customizable keymapping, and zero lag with the following benefits:
- Pinpoint Tower Placement & Build Testing: Mouse precision lets you snap towers to exact chokepoints and aura overlaps which is vital for Stone Hoof coverage or Anesthesia ramps, far beyond mobile touch limits, preventing leaks in high-wave metas.
- Expanded Map Visibility: The full-screen PC view reveals enemy paths and weak spots instantly, perfect for adapting placements during weekly modifier shifts or late-wave chaos.
- Multi-Instance for Efficiency: Run co-op lobbies or farm polymer in a second instance while perfecting solo builds, accelerating progression without alt accounts.
Conclusion
So, that concludes our Destiny: Rising Bulwark Ops guide with the tower builds. Use our recommendations, level up effortlessly and it is time to run like a pro.
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