Choosing the right strategy for your battles in Clash of Clans is the difference between a hopeless defeat and a full-star victory. With so many troops, towns, and spells available in the game, players often feel confused as to which strategy could actually be effective.

With a total of 18 town halls in the game, players need to have a different strategy and army composition for each, which seems a bit difficult, but we've got you covered with this guide.
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Town Hall 2
For the first three days, the new bases also get a free shield, which prevents other players from invading your hall. Place 1-2 Giants near defense and use Archers to destroy the rest of the opponents. The priority is to take out the Mortar before placing the Archers. Here is what you need at Town Hall Level 2:
- Army Type – Giants + Archers
- Troop Composition – 8 Giants, 30 Archers

Town Hall 3
Most of the technicalities are the same as mentioned for Town Hall 2, but there is the addition of Wall Breakers. The Clan Castle Troops here are not compulsory either because even if you use the wall breakers effectively, it is a guaranteed easy victory. Here is what you need at Town Hall Level 3:
- Army Type – Giants + Archers + Wall Breakers
- Troop Composition – 8 Giants, 6 Wall Breakers, 20 Archers

Town Hall 4
After the troops have been cleared by the Giants, you could send 7-10 Balloons for the Air Defense, in which you are bound to lose some of the balloons as well, but after that, everything will go smoothly. Also, only place the Archers after the ground defense has been cleared. Here is what you need at Town Hall Level 4:
- Army Type – Giants + Archers
- Clan Castle Troops – Balloons

Town Hall 5
It is important to take out the Mortar here. For the main attack, just release your Giants and Wall Breakers. The archers and Wizards should be placed behind the Giants. Here is what you need at Town Hall Level 5:
- Army Type – Giants + Wizards + Archers + Wall Breakers
- Spells – Lightning
- Clan Castle Troops – Balloons

Town Hall 6
Enter the enemy base through areas with Mortars or Wizard Towers. Once you are in the base, place the Giants with Wizards in the back with a healing spell. After most of the defenses have been taken out, you could send in the balloon to secure the full score. Here is what you need at Town Hall Level 6:
- Army Type – Giants + Wizards + Archers + Wall Breakers
- Spells – Healing
- Clan Castle Troops – Balloons

Town Hall 7
Players can utilize the dragons in this Town Hall. To counter them, simply use a barbarian to lure them to a corner and use Archers and Wizards to take them out. It is best to enter TH7 bases from areas where the Barbarian King has been placed. After taking him out, release the Hog Riders. Here is what you need at Town Hall Level 7:
- Army Type – Hog Riders + Wizards + Archers
- Spells – Healing
- Clan Castle Troops – Barbarian King

Town Hall 8
The first step is to send in the Golems. After that, use your wall breakers and deploy the Barbarian King and Valkyries. Place the Wizards around the Golden and use spells to take out the troops. Also release 3-5 Hog Riders on Defenses. Here is what you need at Town Hall Level 8:
- Army Type – Golems + Hog Riders + Wizards + Wall Breakers
- Spells – Healing, Rage, Poison
- Clan Castle Troops – Barbarian King, Valkyrie

Town Hall 9
Enter the base with Archer Queen, followed by Healers, and once they have created the path for the army, deploy your Lava Hounds and behind them, send in 3-4 Balloons. Once the Air Defense is out, use spells and clear the base with Wizards and Archers. Here is what you need at Town Hall Level 9:
- Army Type – Wall Breakers + Lava Hounds + Healers
- Spells – Lightning, Poison
- Clan Castle Troops – Archer Queen, Barbarian King, Balloons

Town Hall 10
This is where the Zap Dragon formation works the best. Clear the outer layer of defense before releasing the Dragons and balloons. Use spells to take out Air Defenses. To clear the base, save the Queen’s ability till the end. Here is what you need at Town Hall Level 10:
- Army Type – Dragons + Archers + Baby Dragons
- Spells – Earthquake, Lightning, Rage
- Clan Castle Troops – Balloons, Barbarian King, Archer Queen

Town Hall 11
Create a funnel with P.E.K.K.A, Baby Dragon, and Wizard. Initiate the main attack with P.E.K.K.A.s, Healers, and Bowlers. Save the Archer Queen’s ability to clear the base later. Release bats to distract the defenses when reaching the center. Here is what you need at Town Hall Level 11:
- Army Type – Healers + P.E.K.K.A + Bowlers + Wizards
- Spells – Rage, Freeze, Bat
- Clan Castle Troops – Grand Warden, Archer Queen

Town Hall 12
Master the SuiLalo attack for this, whose first part is to take down the Town Hall, and the second part includes an attack with Golem, Barbarian King, and Archer Queen. Also, utilize wall breakers and spells to facilitate the mobilization of Golems. Here is what you need at Town Hall Level 12:
- Army Type – Archers + Wizards + Lava/Ice Hounds
- Spells – Jump, Haste, Poison, Rage, Lightning
- Clan Castle Troops – Golem, Archer Queen

Town Hall 13
This is where the Hog Rider Miner attack is best utilized. The main goal is to create a path with Queen Charge for the Hog Riders and Miners. To clear the outskirts, deploy your King and, at the same time, release the Grand Warden with some spells for a versatile attack. Here is what you need at Town Hall Level 13:
- Army Type – Archers + Goblins + Healers + Wizards + Miners
- Spells – Heal, Rage, Poison, Freeze
- Clan Castle Troops – Archer Queen, Grand Warden

Town Hall 14
This is where Super Archers come in, along with Yetis. Use Earthquake spells to weaken the defenses. Once the Super Archers have created a funnel for Yetis, the game is pretty much over, as even after they enter, the Archers will have their backs. Here is what you need at Town Hall Level 14:
- Army Type – Super Archers + Yetis
- Spells – Freeze, Earthquake
- Clan Castle Troops – Log Launcher + Flame Flinger

Town Hall 15
For creating a funnel in TH15, use the Archer Queen and Healers. It is recommended to take down the town hall with the Queen. Once it's down, redeploy the Queen to another location. Use spells optimally to get your Miners and Hog riders into the base. Here is what you need at Town Hall Level 15:
- Army Type – Healers + Miners + Hog Riders
- Spells – Rage, Freeze
- Clan Castle Troops – Balloons, Battle Drill

Town Hall 16
Use the Wall Breakers first and then release Super Bowlers. Deploy the Healers and Wizards behind the Super Bowlers. Use freeze spells to stop their defenses. For the ultimate attack, use the Barbarian King. Here is what you need at Town Hall Level 16:
- Army Type – Wall Breakers + Wizards + Healers + Super Bowlers
- Spells – Rage, Freeze
- Clan Castle Troops – Barbarian King

Town Hall 17
Begin with the Grand Warden and Healers, and after they have created a little opening, send in the throwers. After this, launch the Archer Queen with balloons and use spells like Rage and Invisibility. After some part has been cleared out, deploy the rest of the army along with more aiding spells. Here is what you need at Town Hall Level 17:
- Army Type – Druid + Wizards + Healers + Archers + Baby Dragons
- Spells – Rage, Freeze, Jump, Earthquake, Invisibility
- Clan Castle Troops – Barbarian King, Grand Warden, Royal Champion, Archer Queen

Town Hall 18
Start with the Queen’s charge and Healers to take out the defenses. Deploy the Barbarian King with Grand Warden towards the Centre, and once it's about to collapse, send in the Royal Champion for the finisher move. Use Freeze and Poison Spells when required. Here is what you need at Town Hall Level 18:
- Army Type – Super Bowlers + Healers + Archers
- Spells – Freeze, Rage, Recall, Poison
- Clan Castle Troops – Archer Queen, Royal Champion, Grand Warden

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Conclusion
We gave you all the strategies, now its upon you to use whichever one you want. These are the best ones out there but of course there is always room for improvement so players are free to experiment compositions of their own. Remember, the key to victory in Clash of Clans lies within activating spells and deploying the right person at the right time.