Mannie Build Guide in The Seven Deadly Sins: Origin: Skills, Gear & Team Synergy
Mannie is a familiar face amongst the characters of Seven Deadly Sins. She is a hybrid DPS support unit who specialises in dealing consistent damage whilst providing utility to her team. She is best compatible with long-run gameplays where her skill rotations and passives can fully activate while providing sustained output. Strategic positioning and proper timing for the execution of skills are what make Mannie a formidable player in the hands of both beginner and advanced-level players.
If you’re looking to get more information about The Seven Deadly Sins: Origin, feel free to check out the related guides below:
- King Build Guide in The Seven Deadly Sins: Origin: Best Skills, Gear & Playstyle
- Daisy Build Guide in Seven Deadly Sins: Origin: Skills, Gear & Support Playstyle
These guides can help you boost your progress and enhance your overall gameplay experience.
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Mannie Skills
Mannie is vested with an interesting set of skills, all of which have been mentioned below. She uses a staff with a light attack as her primary weapon. Her second and third weapons can only be unlocked when we upgrade her mastery level to 30. For her second and third weapons, Mannie uses a double sword and a long sword. Based on each weapon, her skills and passive abilities keep changing. Here is a detailed list of each ability depending on her weapon of choice:
|
|
Staff |
Double Sword |
Long Sword |
|
Adventure Skill |
Highlights nearby star fragments through resonance. |
|
|
|
Passive |
During the attack of an allied hero an enemy that has been subjected to Punishment, the damage received from Ultimate increases by 30% |
If an allied hero attacks a chilled enemy, damage dealt increases by 5% per every chill effect. |
Attacking an enemy with activated Cold Burst increases Crit chance by 20% and Crit damage by 50%. |
|
Normal Attack |
Inflicts damage upto 108% of attack. |
Damage equal to 111% of attack. Resets the Special attack cooldown if her final strike lands. |
Damage equal to 126% of attack. |
|
Special Attack |
Grants allies in range an increase in their Crit damage by 30% for 15sec. |
Damage equal to 111% of attack, decreases cold defence by 10% for 20sec. Inflicts Chill if enemy has 1 or more Cold defence decrease. |
Damage equal to 128% of attack. |
|
Normal Skill |
Damage equal to 135% of Attack and Punishment for 10sec. |
Damage equal to 170% of attack. Inflicts frostbite for 20sec if enemy is chilled. |
Damage equal to 199% of attack. Gains frost for 20sec. |
|
Tag Skill |
Damage equal to 87% of attack |
Damage equal to 92% of attack. |
Damage equal to 104% of attack. |
|
Ultimate |
Damage equal to 158% of attack. Decreases all element defence by 20%. Also resets all normal skill cooldowns of allied heroes |
Damage equal to 265% of attack, increased damage to chilled enemies by 50%. Inflicts Freeze on enemies affected by Frostbite. |
Damage equal to 331% of attack and freezes enemies in range for 6 sec. If hero is in range, cold attack increases by 15%. |
Best Gear Sets for Mannie in Seven Deadly Sins: Origins
Based on the modular nature of the game’s gear sets, Mannie is best equipped with two gear sets:
- Weapon and armour focused on attack: To magnify attack percentage or physical attack, Crit damage, Crit chance and Holy bonus if available. Primarily achieved through Top Pieces, such as Bracelets or Rings or Bottom pieces like Belt or Rune.
- Weapons and armour focused on defence and sustainability: To magnify defence percentage, status resistance, cooldown reduction and buff/debuff duration. This is achieved through Middle pieces like necklaces or Earrings.
Damage and Crit-driven equipment are the best option for Mannie based on offensive gameplay. For a subtle defensive touch, HP-generating equipment would pair well.
Team Synergy for Mannie
Based on the game guidelines, Seven Deadly Sins: Origins favours a team composition of one carry/DPS, sustain/healer, buffer and flex/utility. Meliodas, Mannie, Slater, Drake and Elaine are free units drawn from the story and strategised into teams. Mannie works best in a combination team, and here are a few to get started with:
- Meliodas, Elaine, Mannie and Drake: Meliodas serves as the main DPS. Core damage dealer for almost every game. Elaine is a strong support with strong buffs and sustain. Mannie is a generalist support to promote smooth progression. Finally, Drake, who has a ‘treasure’ passive that highlights nearby treasures. This combination is beginner-friendly and covers all necessary positions.
- Meliodas, Mannie, Drake and Slater: This combination replaces Elaine with Slater, who is approved as a solid free unit that can back strong carries like Meliodas. Combined with Mannie providing buffs, heal and safety, the team combination is serviceable for early game bosses and story.
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Conclusion
Mannie is an important and powerful character who stands out for her hybrid DPS role. She strategically supports her team and pursues the long run. Her ability to switch weapons and increase team buffs helps amplify team damage. Paired with attack and Crit damage gears, Mannie turns into a playmaker. Aided by secondary sustain equipment, she elevates overall team performance. She is best fitted for a team with a primary damage dealer like Meliodas, and buff or sustain like Slater and Drake/Elaine. Skill timing and strategic positioning act as a game-changer for Mannie as she is dependable in the long run.
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