Clash Royale September 2025 Balance Changes – Full Breakdown
The Clash Royale Season 75 named as “Back to Drool” is finally out with a finely refined balance changes that aims at buffing and nerfing a lot of units that has been lately either dominating or underused. The September 2025 balance changes will shake up the current running meta and introduce other underrated units to the surface. This month’s changes include balance reworks and readjustments of troops such as Minions, Spirit Empress, Furnace Evolution and Cannoneer.
Some troops like Minions and Spirit Empress were dominating the meta a lot, overpowering and getting the fan favourites, so the devs decided to make some readjustments. These readjustments are designed to keep the game fresh and fairly competitive while giving the less popular cards a chance to shine. This guide will go through every update that has been introduced so far in the Balance Changes of September 2025.
To enjoy the best audio-visual performance, we recommend playing Clash Royale on PC and Mac with MuMuPlayer! For more guides, please review the list below:
- Clash Royale Merge Tactics Tier List
- Best Spirit Empress Decks in Clash Royale (2025 Meta)
- Clash Royale Reworked Furnace Guide
Eager to dive deeper into the world of Clash Royale? You could also directly download MuMuPlayer if you are missing any of the latest information for the game.
Balance Changes - September 2025
The month of September brings a fresh and carefully curated set of balance adjustments by fine-tuning the dominant card and giving the underused troops a required buff, keeping the game competitive and encouraging the ever-changing meta-adjustments. The table below will give you an overall idea of the changes released up until now.
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Furnace Evolution
The Evolved Furnace was one of the strongest cards in Clash Royale after the August 2025 rework. This card has been dominating the rank battles with its overpowered hot spawns and making a high damage threat. So, the devs decided to decrease the Hot Spawn speed from 1 spawn per 1.8 secs to 1 spawn per 2.4 secs, which is a massive 33% decrease. We hope that this nerf will put some restraint on the walking burner.
Spirit Empress
Spirit Empress did struggle to fit in the meta after its initial release even though she was a very strong card Long Range air troop but now that she is back in the meta, the Empress is becoming a symbol of terror. Therefore, the devs have decided to reduce her HP from 1318 to 1192 hitpoints which is a 10% decrease. The change might not look very big of an update but it will sure affect her sustainability and endurance in the battles.
Minions
To be honest, Minions deserved this nerf. He was really very annoying and dangerous on the battlefield with his low Elixir cycles and a very long range with lots of DPS. So, in this September patch, its Hit speed or attack speed has been reduced from 1 hit per 1 second to 1 hit per 1.1 seconds. This change is aimed to give the opponent party a little more room to respond in a spam minion deck.
Cannoneer
Cannoneer is a very strong defensive option for rapid attacks to break through walls. The Cannoneer also got a decrease in his DPS during the last balance changes but he just won’t back down. Therefore, the devs have decided to nerf his attack speed from 1 hit per 2.1s to 1 hit per 2.2s which is a 5% decrease. At this point, Cannoneer is not very exciting for the players as they are complaining how this card is not getting the justice that he deserves.
Goblinstein
Goblinstein had a glorious past but recently he’s been struggling against mid-cost options. He started strong with his powerful abilities but the monster was lacking some potential. So, I think that the 4% increase in hitpoints from 2304 to 2385 made a good change to buff the card.
Dark Prince
Dark Prince is gifted with a major boost to his damage potential to give him a competitive fairness against other splash attackers. The balance updates increased its base Damage by 7% that is from 248 to 266 and another 7% increase on the Charge damage that is 496 to 532. These buffs will significantly improve his offensive presence and let him punish grouped up units.
Goblin Curse
The devs says that its a rework on the Goblin Curse but it straight up seems like a Nerf with the removal of damage amplification from 20% to an absolute 0. They did increase the damage from 180 to 210 and increase 67% for tower damage that is 36 to 60. The buff might seem great but the removal of damage amplification is too much of a nerf.
The Log
The log didn't receive much changes apart from the bug fix and the next to 0 damage increment that is from 230 to 256.
Little Prince
Just like the Dark Prince, our little prince got some buff too that includes an increase in his knockback ability that is from 2 to 2.5 tiles and ability damage increase from 230 to 256.
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Conclusion
That's it for now and these are the only updates so far in the September 2025 balance changes in Clash Royale. The balance update will shift the meta to a new direction and create opportunities for the underused units to rise up to the surface.
End of Article